Daniel
Stoecklein‡
b,
Michael
Davies‡
a,
Joseph Michael
de Rutte
b,
Chueh-Yu
Wu
b,
Dino
Di Carlo
*b and
Baskar
Ganapathysubramanian
*a
aDepartment of Mechanical Engineering, Iowa State University, Ames, Iowa, USA. E-mail: baskarg@iastate.edu
bDepartment of Bioengineering, University of California, Los Angeles, California, USA. E-mail: dicarlo@ucla.edu
First published on 28th August 2019
Flow sculpting is a powerful method for passive flow control that uses a sequence of bluff-body structures to engineer the structure of inertially flowing microfluidic streams. A variety of cross-sectional flow shapes can be created through this method, offering a new platform for flow manipulation or material fabrication useful in bioengineering, manufacturing, and chemistry applications. However, the inverse problem in flow sculpting – designing a device that produces a target fluid flow shape – remains challenging due to the complex, diverse, and enormous design space. Solutions to the inverse problem have been constrained to single-material fluid streams that are shaped into top–bottom symmetric shapes due to the bluff-body structures available in current libraries (pillars) that span the height of the channel. In this work, we introduce multi-material design and symmetry-breaking flow deformations enabled by half-height pillars, presented within an extremely fast simulation method for flow sculpting yielding a 34-fold reduction in runtime. The framework is deployed freely as a cross-platform application called “FlowSculpt”. We detail its implementation and usage, and discuss the addition of enhanced search operations, which enable users to more easily design flow shapes that replicate their input drawings. With FlowSculpt, the microfluidics community can now quickly design flow shaping microfluidic devices on modest hardware, and easily integrate these complex physics into their research toolkit.
Flow sculpting enables new levels of passive flow control for a wide range of applications at the microscale. For example, although the fluid itself will be manipulated by a sequence of well-spaced micropillars, larger finite-sized particles may experience practically negligible deflection from their initial cross-sectional location in the stream.1 This enables carrier fluid to be shifted away from focused streams of particles or cells, which can be leveraged for solution transfer or high-throughput extraction.2 Advanced manufacturing processes are also enabled, with continuous-flow lithography creating multi-material polymers with 3D cross-sections, altering their mechanical or functional properties.3 This can be extended via stop-flow like processes to create shaped 3D particles at millimeter4 and micrometer5,6 scales, which have applications in cell culture and analysis, tissue engineering, protein analysis, and additive manufacturing.7 We envision future use of flow sculpting in biology and chemistry related applications by utilizing its unique ability to passively manipulate the cross-sectional distribution of fluid elements. For example, novel multi-material chemical concentration gradients could be generated in flow (or in UV-cured bio-compatible hydrogels) to study cellular chemotaxis.8,9 Laminar flow reactions from co-flowing streams could be enhanced by optimizing micropillar sequences to maximize mixing while minimizing pressure drop, potentially avoiding issues with clogging in standard chaotic micromixers.10 Microfluidic biosensors could be designed that use a micropillar sequence to concentrate a rare target analyte toward a sensor embedded within a microchannel.11
Despite the apparent simplicity of incorporating inertial flow sculpting within a microfluidic device (adding cylindrical pillars), the difficulty and tedium in designing an appropriate pillar sequence makes its implementation more difficult in practice. Many current applications of flow sculpting were devised and implemented by inertial microfluidics experts, and even then, they sculpted relatively simple flow shapes that were achieved through trial-and-error design. A clear example of this difficulty is particle fabrication via flow sculpting, which remains competitive with state-of-the-art methods such as PRINT,12 SEAL,13 two-photon lithography,14 and hollow fiber templating15 due to the ability to create multi-material shaped 3D particles at high-throughput using basic microfluidic tools such as soft lithography16 and 3D printing.6 However, the flow sculpting approaches currently require the target 3D particle shape to comprise of the intersection of two orthogonally extruded 2D shapes: one from the shape of the sculpted flow stream (which contains a polymer precursor with a photoinitiator), and the other from an optical mask (which shapes polymerizing ultraviolet light). Such 3D particle shapes are thus limited not only to what is physically possible through inertial flow sculpting, but more practically, to a designer's ability to correctly arrange a sequence of pillars and inlet flow pattern to sculpt a desired cross-sectional flow shape. This highlights the broad necessity for a user-friendly tool to rapidly and accurately explore what flow deformations are possible, and aid multi-disciplinary, non-expert users in efficiently designing flow sculpting devices tailored to their needs.
Challenges typically encountered in modeling inertial flows (i.e., nonlinearity in the governing equations, and fluid–structure interaction17) are significantly reduced in flow sculpting by the ease with which devices leveraging these physics can be simulated: if the distance between pillars is large enough to prevent cross-talk, each obstacle acts as an independent operator on the distribution of fluid elements within a channel cross-section. This allows for a library of pre-computed flow deformations known as advection maps (see Fig. 1(b)) to be rapidly concatenated for real-time flow simulation, as demonstrated in the freely available software “uFlow”.18,19 uFlow is a powerful visualization tool for manually exploring inertial flow sculpting, allowing users to rapidly build intuition with the complex design space. However, using uFlow to solve the inverse problem in flow sculpting – designing a flow sculpting device that produces a target fluid flow shape – is a monumental task given the enormous combinatorial difficulty, which is compounded by the nonlinear physics of flow sculpting.
Consider a library of 32 pre-computed deformations as used in uFlow in our previous exploratory work.18 These 32 deformations were simulated for pillar geometries consisting of four diameters of d/w = {0.375, 0.5, 0.625, 0.75} (for channel width w), and eight locations uniformly spanning the width of the channel, at Re = 20 and channel aspect ratio h/w = 0.25 (for channel height h). Complex fluid flow structures were demonstrated for sequences up 12 pillars in length,18 of which there are 3212 ≈ 1018 possible pillar sequence configurations. The swirling, vortical nature of flow sculpting's advection maps further complicates design, where seemingly straightforward flow shapes may require an unintuitive pathway of intermediate structures that ultimately yields the desired result. Combined with the choice of how the fluid flow shape is configured at the microchannel inlet (called the inlet flow pattern, seen in Fig. 1(a)), a manual search for a particular flow deformation quickly becomes impractical. In fact, an analogous problem of choosing some set of nonlinear state transformations to match a desired net transformation has been shown to be NP-hard§ (nondeterministic polynomial time hard).20 Hence, an automated – and possibly heuristic optimization – routine is required to make flow sculpting design accessible to the broader microfluidics community.
Heuristic searching methods have proven effective in solving inverse problems with discrete, non-differentiable, and multimodal design spaces.21,22 In particular, the genetic algorithm (GA) has been shown to successfully optimize system geometry and operating conditions for fluid flow problems,23–26 including flow sculpting.27,28 The GA is based on the mechanisms of natural selection, where a population of candidate solutions randomly mutate and exchange design parameters according to stochastic selection and genomic modification processes, all attempting to maximize their individual fitness.29 This technique was first employed for flow sculpting by Stoecklein et al.27 to optimize pillar sequences for known fluid flow transformations, and search for arbitrary hand-drawn flow shapes. However, this framework had a very limited scope with considerable drawbacks: the application utilized commercial software (MATLAB) for deployment, users were required to specify the inlet design, the objective (fitness) function was a simple pixel-to-pixel image comparison on binary-valued images, and runtime was less than ideal at ≈24 hours per search. A 2nd generation GA framework for flow sculpting was created,28 improving on some of these shortcomings with a freely available software “FlowSculpt”. The FlowSculpt software included a customized GA framework that allowed for GA-designed inlet flow patterns and a reduced runtime of ≈2 hours, within a simple graphical user interface (GUI).
Still, the platform lacked sufficient features and utility to enable microfluidic researchers to employ flow sculpting in cutting-edge microfabrication approaches. Specifically, design was limited to single-material, top–bottom symmetric flow shapes. The ability to locally functionalize the surface of micro-particles or fibers with different materials is a significant strength of flow sculpting,5 but with single-material design (i.e., one color of sculpted fluid), users must first find a desired (single-material) shape, and then manually modify the inlet flow pattern to attain their intended material (color) distribution. Additionally, the use of pillars spanning the height of the microchannel enforced top–bottom symmetry in all flow deformations.¶ Runtime for the 2nd generation FlowSculpt is also quite lengthy at 2 hours, making rapid design iterations tedious and less approachable. This is exacerbated by the use of a pixel-to-pixel correlation objective function, which matches sculpted flow to the precise pixel locations in the target flow shape. This often leads to repeated design iterations, as a target flow shape may only be possible in a particular region of the cross-section, requiring the user to laterally shift target flow shapes based on the response from an initial guess. Finally, restricting flow to a single Reynolds number and aspect ratio can hinder the broad application of flow sculpting while constraining the design space: Amini et al.1 established that varying either of these parameters (Re and h/w) can dramatically alter the flow deformation for a fixed pillar geometry (constant d/w, y/w), implying that a fully-featured tool for design in flow sculpting should allow variation of these terms.
In this work, we introduce multi-material design along with describing new asymmetric flow physics, and ameliorate all previously described shortcomings to the FlowSculpt framework. Simultaneous multi-material design is achieved with a new fluid state representation and objective function, and fully asymmetric flow sculpting is enabled by the use of half-height pillars, allowing deformations with both non-mirror symmetric vertical and lateral displacement of fluid. We couple this asymmetric design component to the FlowSculpt software with a new library of advection maps, including multiple channel aspect ratios and Reynolds numbers. We showcase fully asymmetric, multi-material inertial flow sculpting by using FlowSculpt with a continuous inlet flow pattern, demonstrating a variety of newly available flow stream topologies, and designing letters of the Roman alphabet from sculpted fluid, the latter of which we experimentally validate with confocal images of sculpted flow from fabricated devices. These advances are integrated with a 3rd generation of the FlowSculpt framework, which brings significant runtime improvements, design export functionality, and a rebuilt graphical user interface (GUI). We begin with a discussion of how devices are modeled within FlowSculpt, followed by a description of the new multi-material, symmetry-breaking flow physics, and asymmetric design capabilities. We then give an overview of how these components are implemented in the FlowSculpt software, and finish with benchmarks and experimental validation of the new flow physics.
1. Each structure-induced flow deformation must be completed before the fluid begins to interact with neighboring pillars (i.e., no cross-talk).
2. The structure-induced flow deformation must not vary in time (e.g., no periodic motion or shed vortices).
3. For a set of obstacles to be used in a flow sculpting sequence, each neighboring obstacle's domain must match flow conditions (Re) and channel geometry (h/w).
These rules for flow sculpting allow a broad set of usable flow physics and geometry. To generate advection maps, we solved the 3D Navier–Stokes equations using our experimentally validated in-house finite element method (FEM) software18,27 and the Gmsh meshing software31 for a multitude of microchannel and pillar geometries, and Reynolds numbers, as described below. Each simulated 3D domain has ≥2d/w of empty channel spacing upstream of the pillar, and ≥6d/w spacing downstream, which allows flow deformation to saturate before exiting the domain.1 The resulting 3D velocity fields are then streamtraced with neutrally buoyant, infinitesimal particles, yielding 2D cross-sectional fluid displacements – an advection map – for each flow sculpting component.
This approach is easily ported to various CPU or GPU architectures, and readily pipelined directly into optimization routines. However, a tradeoff is made between speed and accuracy based on the number of fluid cells in the discretized cross-section. For a coarse discretization of fewer (but spatially larger) cells, the number of linear algebra operations are minimized, thus making for a faster forward model. Larger fluid cells could mean a significant loss of information in the advection data, as the characteristic size of the cells determines the degree to which more subtle fluid flow displacement is captured in the transition matrix. On the other hand, a high resolution discretization with smaller fluid cells will retain more information, but at the cost of additional operations during flow sculpting simulation. We previously27 conducted a study of discretization resolution by comparing information degradation vs. speed for the advection maps used in FlowSculpt, and found that for microchannel aspect ratio h/w = 0.25, a resolution of NY = 800 cells along the width of the channel and NZ = 200 cells along the height gives a satisfactory tradeoff between accuracy and speed.
There are additional tradeoffs in describing continuous fluid displacements – each having a unique time-of-flight through the 3D domain – using a discrete grid. Consider fluid streamlines in a forward direction from inlet-to-outlet in a 3D domain containing a flow-deforming pillar: some fluid parcels at different inlet cells will displace to the same cross-sectional cell at the outlet, due either to information loss in converting from continuously-valued advection to a discrete transition, or different fluid arrival times. This potential for a many-to-one mapping results in an apparent increase in the density of tracked fluid at destination cells, while “empty” cells are formed in neighboring regions, creating a pockmarked image that poorly represents a sculpted fluid's real-world continuous shape, and making image comparison algorithms less useful. In our previous work,27 we used outlet-to-inlet streamtraces (reverse advection) to create a one-to-one mapping that “pulls” fluid from a cross-sectional distribution at the inlet into a uniformly discretized grid at the outlet. This creates flow shapes with a continuous (filled) shape, but allows fluid to displace from one cell at the inlet into two (or more) cells at the outlet, potentially increasing the apparent fluid mass. However, since our overall goal is based on flow shape comparisons to a target image, the loss of perfect mass conservation is not at all detrimental when compared to the boost in image quality (though other measures that consider material concentration, for example, would suffer).
It is important to note that the CFD simulations that create the advection maps used in FlowSculpt's forward model are non-dimensional, scaling by the Reynolds number, Re, using the channel hydraulic diameter DH as the characteristic length. Therefore, the predictions of the forward model (and designs created by FlowSculpt) can be used at any lengthscale where the relevant physics are matched. That is, Re should match for Newtonian fluids used in simulation and experiment, and the Péclet number Pe = UDH/D (with material diffusivity, D), which represents the balance between advection and diffusion in flow, should be large enough reflect the diffusion-free predictions from the forward model.
bj = af(j) |
Index mappings provide the same black-box forward model the previously used transition matrices, but with less computation. Instead of performing matrix–matrix multiplication, which in general has a worst case runtime complexity greater than ,32 the index mapping method is essentially a lookup table, with a runtime complexity33 of
. Moreover, the use of a lookup table over matrix–matrix multiplication allows for arbitrary value types to be used for fluid states, enabling simple multi-material design. We now allow integer values 0 through 5 to populate the fluid states, where each value is considered a separate neutrally buoyant material within the fluid. We emphasize that this is not modeling a multi-phase system, and that each material used should have similar physical characteristics (e.g., miscibility, viscosity, and density), as the forward model treats each material equally.||
This kind of similar-property, multi-material flow sculpting has been demonstrated in ref. 5 and 16, where adjacent flow streams of poly(ethylene glycol) diacrylate and poly(ethylene glycol)-acrylate-biotin were sculpted to create 3D shaped microparticles with biotinylated surfaces, enabling functionalization via streptavidin-linked functional groups (e.g., incubating biotinylated microparticles with streptavidin and biotinylated collagen to create microcarriers for collagen-receptive cells16). In ref. 5, two materials of varying viscosity (Norland Optical Adhesive 89 and triethylene glycol dimethacrylate) were co-flowed, creating microparticles with some small error in comparison to their predicted flow shape, hinting that some discrepancies between material viscosity can be allowed. In these works, the flow shapes were designed in a manual fashion, either by adjusting the pillar sequence and inlet flow pattern simultaneously using the uFlow software,5 or by first finding the desired flow shape, and then tuning the inlets in the hopes of preserving the desired spatial distribution of material in the final sculpted flow shape.16 FlowSculpt's multi-material model does away with this tedium, simultaneously optimizing flow shape and material distribution in a fast, automated framework.
Secondary flows induced by half-pillars tend to affect fluid primarily in the lower-half of the channel near the pillar. However, full-width (d/w = 1.0, depicted in Fig. 3) half-pillars force all of the fluid into the top-half of the channel as it flows past the pillar, with fluid entering the bottom-half of the channel first at the point where the pillar's geometry is tangent to another surface – either the channel walls (for y/w = 0.0 – see Fig. 3(a)), or where the pillar meets its periodic counterpart (e.g., in the middle of the channel for y/w = 0.5 – see Fig. 3(b)). In examining the d/w = 1.0, y/w = 0.0 geometry, the full-width pillar's edge is tangent with both channel walls, allowing fluid to re-enter the lower half of the channel near the walls before fluid passes over the center-line edge of the pillar, which creates a secondary flow forcing fluid from the walls to the center of the channel, and then up toward the top-wall of the channel (see the advection map and flow deformations in Fig. 3(a)). Conversely, for d/w = 1.0 and y/w = 0.5 (with periodic geometry) fluid re-enters the lower half of the channel in the center, with its inertia forcing displacement out toward the walls (Fig. 3(b)). Overall, these full-width half-pillar flow deformations introduce a powerful set of transformation to the flow sculpting toolkit, for which we show experimental validation in Fig. 3. As we will see, these effects are diminished in higher aspect-ratio channels, but at h/w = 0.25, the unique forcing of fluid toward the upper or lower surfaces of the channel could be exploited for enhancing the efficiency of sensors embedded in the microchannel,34,35 for example.
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Fig. 4 We use our forward model to demonstrate the variety of sculpted flow shapes arising from changing channel aspect ratio h/w, pillar location y/w, pillar height hp/w, and flow Reynolds number Re, by transforming the same inlet flow pattern depicted in Fig. 1. Four pillar geometries are compared: full-pillars (hp/w = 1.0) (a) d/w = 0.5, y/w = 0.0, (b) d/w = 0.5, y/w = 0.5; and half-pillars (hp/w = 0.5) (c) d/w = 1.0, y/w = 0.0, (d) d/w = 1.0, y/w = 0.5. These geometries have the same blockage ratio, and are symmetric across the vertical centerline of the channel. For brevity, we show only the left-hand (+y) side of the flow deformation, using dashed lines to indicate the plane of symmetry. For each geometry, three channel aspect ratios h/w = {0.25, 0.5, 1.0} are shown for Re = 20, and four Reynolds numbers Re = {10, 20, 30, 40} are shown for h/w = 0.25 (a commonly used aspect ratio due to relative ease of fabrication). |
We observed that as the aspect ratio of the channel increases, stronger flow displacements tend to be more localized to where the pillar meets the walls at the top and bottom of the channel (or the side walls, for off-center pillars), in contrast with the lowest aspect ratio of h/w = 0.25, where the fluid displacement magnitude is more uniformly distributed throughout the channel cross-section. This influence of confinement on local velocity gradients correlates with observations of inertial flow past a 3D confined cylinder by Ribeiro et al.,36 who showed that a higher aspect ratio channel (low confinement) increasingly separates the end-wall sources of vorticity from the interaction of the fluid with the pillar alone near the symmetric mid-plane. For half-pillars, increasing the channel aspect ratio does modify how the fluid is sculpted, but most of the deformation is within the lower-half of the channel near the half-pillar, occurring closer to the channel floor as confinement decreases.
For each pillar geometry, the same lateral offsets are compared for Re = {10, 20, 30, 40} at h/w = 0.25. As expected, increasing Re tends to exaggerate characteristic features of the flow deformation, eventually introducing new features to the sculpted form. In general, higher Re seems to enable a more diverse and capable flow sculpting design space.
There are two essential components of the GA to be implemented to solve an inverse problem: a chromosome containing problem-specific design parameters as genetic material, and a fitness function to evaluate each chromosome during the GA's evolutionary step.
To allow designs for which precise flow shape location is not important, we have included a translation invariant fitness function (which is currently valid for single-material design only). We have also provided hooks within the FlowSculpt code to easily access the open source computer vision library (OpenCV),37 which has many image processing routines, thus making the creation of customized fitness functions a more simple task. These implementations are detailed next.
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The top section of the GUI is dedicated to user input for the target flow shape, with a drawable canvas and modifiable drawing brush. There are also entries for flow conditions (Re), channel geometry (h/w), and a selection to enable half-pillars. If half-pillars are disabled (full-pillar design only), anything drawn in the top-half of the canvas will be automatically mirrored in the lower-half, and vice versa; otherwise, the entire canvas is open to shape design. Finally, in addition to a button to clear the drawing canvas, the “Load image” button allows users to import target flow shapes from images made outside of FlowSculpt. Here, the user should be aware that some images will have aliasing or compression effects on the edges of shapes, creating additional colors within the image. FlowSculpt will use a nearest-neighbor algorithm to flatten these colors, but there is no guarantee of matching the user's intent.
The middle section of the GUI configures runtime parameters for FlowSculpt: pillar sweep start/stop will choose the allowable number of pillars; GA repetitions determines how many times the GA is repeated per pillar sequence length; population size controls the GA population; number of threads chooses how many threads (i.e., CPU cores) to use during parallel evaluation; number of inlets limits how many channels the GA can use to create an inlet flow pattern; fixed inlet design allows the user to force a particular inlet flow pattern (e.g., [0, 0.4, 0.2], [0, 1, 0] for a single sculpted stream in the center one-fifth of the channel); fitness functions can be selected from a small menu. The default values for each configuration are sufficient to provide a quick result within a well-resolved design space (4–8 pillars), but users are encouraged to modify these values to ensure a more exhaustive search that is tuned to their experimental constraints. The lower part of this section contains buttons to run FlowSculpt on the target design or cancel a run that has started, as well as a window that provides updates on the status of FlowSculpt as it is working.
The bottom section of the GUI gives the resulting design from FlowSculpt optimization, along with the number of pillars used, inlet flow pattern, and pillar sequence. The pillar sequence design can be exported to the open source computer-aided design (CAD) software “OpenSCAD”§§ (see example output in Fig. 6(b)). Devices using half-pillars will automatically generate two masks for two-stage soft lithography, which we use for creating pillars of different height.
Case study 1: index map runtime A speed comparison of the forward model using index maps model vs. matrix multiplication.
Case study 2: translation invariant runtime testing the relative speed of the new GA with and without an FFT pass for translation invariance.
Case study 3: translation invariant design evaluating the benefits of translation invariance on artificially perturbed flow shapes.
Results are shown in Fig. 7(a). The speedup from the use of index maps is significant, with no practical difference in accuracy. Where matrix–matrix multiplication required, on average, ≈5000 seconds (1.4 hours) per image search, index maps required ≈145 seconds (2.5 minutes), on average. This is a 34× reduction in runtime, with the same quality of results. Such drastic improvements in forward model runtime are critical for optimization problems, as they allow for overall optimization routines to favor coverage of the search space with little to no deference to runtime. In FlowSculpt, this means a single flow shape search can use hundreds of GA repetitions per pillar sequence length, in the same time that only 10 repetitions were previously used. A faster forward model also provides additional breathing room in the fitness function pipeline to implement computationally costly methods, such as the translation invariant FFT post-processing presented in this work.
Fig. 7(b)(i) shows the number of generations needed for GA convergence across the entire test set, while Fig. 7(b)(ii) shows a comparison of FlowSculpt runtime with and without translation invariance. Both fitness functions find good results for each target flow shape. However, FlowSculpt's translation invariant searches required more generations to converge, with an average of 120 generations until convergence with FFT vs. 89 generations without FFT. This is expected due to the larger and more diverse translation invariant search. Use of the FFT increases FlowSculpt runtime by a factor of ≈3, with an average FlowSculpt runtime of ≈442 seconds with FFT vs. ≈145 seconds without.
Despite the increase in runtime in using the FFT-based fitness function when compared to the correlation function, conducting a translation-invariant search using the FFT fitness function avoids a campaign of manually-translated target flow shapes. In fact, for these test images, a user need only attempt four such manual translations before their campaign runtime exceeds FlowSculpts FFT-based translation invariant design, which searches a continuously translated space in an automated fashion.
The translation invariant search successfully found matching flow shapes for each altered target image, while the pixel-to-pixel correlation searches were pinned to the shifted location within the channel with poorly matching results. Fig. 7(c)(ii) shows an example target flow shape with a comparison of the result from the use of only the correlation function, and with use of the FFT-based translation invariant search. When FlowSculpt uses the correlation function only, it capably matches the horizontal location of the target flow shape, but fails to accurately capture details of the shape. On the other hand, the FFT-based translation invariant searches show a well-resolved flow shape, though at a different location within the channel cross-section.
Despite the considerably expanded search space, FlowSculpt was still able to effectively design both the inlet flow pattern and pillar sequences for known transformations. Going forward, users can use this fitness function to sculpt a particular flow shape without regard to its location in the channel, and avoid iterations of manually translating their target shape. On the other hand, for situations where the location of the sculpted flow is important, the default correlation function should be used. Still, these results are encouraging not only for the immediate use of translation invariant design, but for additional post-processing operations within FlowSculpt's fitness function that focus different user-specified qualities or quantities related to the sculpted flow.
Close examination of the per-pillar image sequences (ESI† Fig. S3–S6) reveals a significant source of difficulty in solving the inverse problem in flow sculpting, particularly in the case of the “A” shape (ESI† Fig. S6): until the flow is deformed by the final pillar, it is not necessarily obvious what the resulting flow shape will look like. In other words, one cannot assume that pursuing the desired flow shape with every additional pillar will achieve a good result, which impedes the simple application of greedy algorithms. For the higher aspect ratio channels (ESI† Fig. S8), the modified flow physics appear less capable overall in matching the target alphabet flow shapes. This is not surprising given the previous observation that high aspect ratio channels produce less powerful flow deformations in the center of the channel, which is where the alphabet target flow shapes are placed.
We demonstrate multi-material and asymmetric design using 2- and 3-material target flow shapes, shown in Fig. 9. The left column of Fig. 9 shows two 3-material target shapes, each with two materials fully encapsulating a third material. These shapes are well represented by the top results found by FlowSculpt, with matching flow shapes shown in the right column. Asymmetric design is also shown with the last 4 target flow shapes, with 2-material designs having their material interface rotated at angles of 30°, 45°, 75°, and 90°. In the right column, FlowSculpt's top results competently match the targeted material partitions, including the rotated interface. We also performed an experiment with multi-material flow sculpting using two different materials, poly(ethylene glycol) diacrylate (PEGDA; Mn ∼ 575; 437441, Sigma-Aldrich) and poly(propylene glycol) diacrylate (PPGDA; Mn ∼ 800; 445024, Sigma-Aldrich), blending each material with ethanol (60% PEGDA, 40% ethanol; 90% PPGDA, 10% ethanol) to match their densities to avoid issues with buoyancy (see ESI† Fig. S9). However, their viscosities (PEGDA/ethanol: 6.99 mPa s; PPGDA/ethanol: 52.32 mPa s) remain unmatched. A 9-pillar multi-material flow sculpting device was designed using FlowSculpt (ESI† Fig. S9(b)), targeting a nested 2-material flow shape. We used a modified version of our in-house microparticle fabrication technique, transient liquid molding5 (TLM, ESI† Fig. S9(a)), to create 3D microparticles in a 1200 μm × 300 μm channel (ESI† Fig. S9(c)). This experiment, along with previously published work,5 shows that single-phase simulations using FlowSculpt's forward model are valid for some mismatch in fluid properties (viscosity, in this case), but results will vary depending on how large the disparity and which properties remain matched.
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Fig. 9 Left column: Target flow shapes used to demonstrate multi-material and/or top–bottom asymmetric design. Right column: Top results from the FlowSculpt software for the left-column targets. |
While these examples generally demonstrate a good match between their targets and results, iterative design is often required for arbitrary searches where there is no guarantee of finding a matching flow shape. This iterative process would begin with a user-provided target flow shape to serve as an initial guess. FlowSculpt will attempt to match this shape, but if the result is not sufficient for the user's application, this initial domain response can be used as an indication of what is possible, and inform subsequent FlowSculpt searches. This indicates the need for a first-pass “reality check” on target flow shapes – a problem beyond the scope of the FlowSculpt software in its current form, and likely made more difficult as the search space expands with new advection maps and choice of flow materials.
With this work, we not only present a highly functional application for design, but a significant step forward in its evolution. The elements we have added to the FlowSculpt framework vastly increase its capability through multi-material design, additional microfluidic components (half-pillars), and advanced fitness functions to modify the design space. Future work will likely continue along these routes, incorporating new geometries such as curved channels for Dean flow induced flow deformation, and more specialized fitness functions for unique flow shapes. We anticipate further development on user-provided microfluidic parts, allowing easier integration of FlowSculpt with researchers' existing microfluidics-based projects. Although there is some demonstration of multi-material flow sculpting using co-flowing fluids with varying physical properties in literature and in this work, additional characterization of multi-material constraints is warranted, as it is not clear how much the properties can differ before the forward model breaks down, or if a new model is required to more accurately capture interfacial physics; however, such a study is beyond the scope of this work, where we find the ability to design similar-property, multi-material flow shapes to be a highly useful advancement alone.
Eventually, the uFlow and FlowSculpt may merge into a single software, but their current architectures have different intent from the ground-up: uFlow for visualization (with little regard for efficiency), and FlowSculpt for optimization (which would be encumbered by uFlow's processes), making integration complex and a low-priority goal. Beyond these developments in the software, FlowSculpt itself can be brought into other regimes of hierarchical design, such as tailored 3D particles via stop-flow lithography,4,6 transient liquid molding,5 or continuous-flow lithography,14 enabling a new class of complex microfluidic engineering. We also anticipate that FlowSculpt will find more general use in engineering flow streams as more disciplines become aware of its capability, especially in manipulating material concentrations or distributions in microfluidic flow applications.
Footnotes |
† Electronic supplementary information (ESI) available. See DOI: 10.1039/c9lc00658c |
‡ These co-first authors contributed equally to this work. |
§ The inverse problem in flow sculpting as defined in this work is in fact more difficult than that of ref. 20, as the target here is a scalar-valued result of an unknown (perhaps impossible) transformation, rather than the transformation itself. Here, it is unknown what state the flow must begin in, nor the route to their desired shape – only how we want the flow to appear at the end of a pillar sequence. |
¶ Paulsen and Chung obviate this restriction by using mismatched densities in their sculpted streams.30 This approach, while elegant, makes design much more tedious, and confines asymmetric flow sculpting to stopped-flow applications. |
|| Fluids are assumed to be nearly identical, with negligible interfacial tension. |
** Binary executables for FlowSculpt on Windows, MacOS, and Linux, as well as its source code, are freely available at http://www.flowsculpt.org. |
†† Because the top-half of the channel is completely open in half-pillar geometries, larger diameters of d/w = {0![]() ![]() ![]() ![]() |
‡‡ https://github.com/electron/electron. |
§§ http://www.openscad.org. |
This journal is © The Royal Society of Chemistry 2019 |