Open Access Article
Didarul Ahasan
Redwan
a,
Justin
Reicher
b and
Xin
Yong
*ab
aDepartment of Mechanical and Aerospace Engineering, University at Buffalo, Buffalo, NY 14260, USA. E-mail: xinyong@buffalo.edu
bDepartment of Mechanical Engineering, Binghamton University, Binghamton, NY 13902, USA
First published on 29th August 2025
Modeling membrane interactions with arbitrarily shaped colloidal particles, such as environmental micro- and nanoplastics, at the cell scale remains particularly challenging, owing to the complexity of particle geometries and the need to resolve fully coupled translational and rotational dynamics. Here, we present a force-based computational framework capable of capturing dynamic interactions between deformable lipid vesicles and rigid particles of irregular shapes. Both vesicle and particle surfaces are represented using triangulated meshes, and Langevin dynamics resolves membrane deformation alongside rigid-body particle motion. Adhesive interactions between the particle and membrane surfaces are modeled using two numerical schemes: a vertex-to-vertex mapping and a vertex-to-surface projection. The latter yields more accurate wrapping energetics, as demonstrated by benchmark comparisons against ideal spheres. The dynamic simulations reveal that lower particle-to-vesicle mass ratios facilitate frequent particle reorientation and complete membrane wrapping, while higher mass ratios limit orientation changes and stabilize partial wrapping. To illustrate the framework's versatility, we simulate interactions involving cubical, rod-like, bowl-shaped, and tetrahedral particles with spherical, cigar-shaped, or biconcave vesicles. This generalizable modeling approach enables predictive, cell-scale studies of membrane–particle interactions across a wide range of geometries, with applications in environmental biophysics and nanomedicine.
Anisotropic particle shapes introduce curvature heterogeneity, resulting in membrane wrapping behaviors that differ fundamentally from those of spherical particles.13,19–28 Computational and theoretical studies have demonstrated that for non-spherical particles, the local variation in curvature leads to spatially heterogeneous bending energy costs. This heterogeneity can stabilize partially wrapped states and significantly influence vesicle morphology.20,21,23,24,29 For example, Dasgupta et al.23 reported that partially wrapped ellipsoids can remain stable because the membrane resists bending around the high-curvature tip of the particle. Other simulations have reported a two-stage sequence for ellipsoid particles: an initial flat-side adhesion, followed by a tip-first reorientation that lowers the overall bending penalty and enables complete engulfment. In such cases, the particle's large aspect ratio amplifies the energy barrier to reaching complete wrapping.20,22,25,30
Experimental observations support these computational findings. A recent study by van der Ham et al.26 confirmed orientation-dependent wrapping behavior, showing that a long, rod-shaped particle initially adopts a “surfing” state along the surface of a giant unilamellar vesicle (GUV) before becoming engulfed. During this process, the particle undergoes further reorientations prior to complete uptake. Similarly, Azadbakht et al.31 showed that variations in the neck curvature of dumbbell-shaped particles modulate both the speed and completeness of engulfment by GUVs. In particular, the constricted neck region imposes a kinetic barrier, rendering wrapping highly sensitive to membrane tension. Together, these studies underscore that shape anisotropy not only introduces local curvature variation but also governs the sequence of particle reorientation events necessary for complete membrane envelopment.22,25,26,30,32 In biological cells, particle–membrane interactions can involve more complex physics. While the wrapping process during phagocytosis can be adequately predicted using passive membrane elasticity and adhesion energetics,20,21,23,24,33,34 living cells frequently employ active processes to drive membrane deformation and facilitate the uptake of exogenous substances beyond what passive interactions alone can achieve. Protrusive forces from actin polymerization and contractile forces generated by myosin motors actively remodel the membrane to promote particle internalization.4,35–40 Furthermore, membrane proteins, such as BAR-domain scaffolds and curvature-sensitive complexes, facilitate uptake dynamics by locally inducing curvature and recruiting cytoskeletal elements.41–47 While recognizing the biological importance of these active membrane-deformation mechanisms, our study intentionally employs a simplified modeling framework that excludes active forces and cytoskeletal coupling. This passive model enables precise quantitative comparisons with controlled experiments involving synthetic vesicles or cells lacking active endocytic machinery, thus providing a foundational understanding that can guide future incorporation of active mechanisms.
The choice of numerical method for passive wrapping simulations depends on the specific objectives of the study and the particular aspects of membrane dynamics of interest (see Table S1). Energy-based simulations using Helfrich bending theory and numerical methods such as Monte Carlo predict wrapping phase diagrams and equilibrium vesicle shapes by minimizing membrane bending and adhesion energies.4,24,29,45 However, these thermodynamic approaches fall short of revealing the kinetic pathway of wrapping. Specifically, they yield only equilibrium configurations and do not resolve the time-dependent dynamics of particle–vesicle interactions. This limitation is particularly significant for anisotropic and irregular shapes, whose orientation and dynamic responses to membrane interactions critically influence cellular uptake, as emphasized by experimental studies. Addressing these kinetic pathways thus requires a dynamic simulation framework capable of computing membrane-mediated forces and iteratively updating the translation and rotation of irregularly shaped particles.
We extend our previously developed force-based model48 to simulate the interaction dynamics of vesicles with anisotropic particles, including those lacking analytical shape representations. Within a unified modeling framework, both deformable membranes and arbitrarily shaped rigid particles are represented using triangulated surface meshes. Two distinct numerical schemes are implemented to model adhesion between particle and membrane surfaces, and their accuracy in predicting wrapping energetics is systematically compared. Furthermore, we characterize the role of particle inertia in translation and rotational dynamics, explicitly capturing the force–torque coupling mediated by the membrane. Finally, we demonstrate the versatility of our approach by simulating interactions between non-spherical vesicles and particles with complex geometric features, including significant curvature variations and convex–concave transitions. This framework offers a versatile tool for exploring membrane–particle interactions beyond idealized geometries, supporting future research in both environmental biophysics and nanomedicine, particularly regarding shape-dependent uptake mechanisms at the cellular scale.
![]() | (1) |
In addition to the bending energy, a vesicle model must include area and volume constraints to maintain its mechanical stability and realistic membrane behavior. The area constraint energy ensures that the vesicle's surface area remains constant, reflecting the lateral incompressibility of the lipid bilayer (the per area lipid varies little without extreme tension).51 Similarly, the volume constraint energy penalizes variations in internal fluid volume, thereby maintaining the osmotic pressure difference between the vesicle and its surroundings.34 These constraints work together to control the vesicle shape under physiologically relevant conditions, such as variations in membrane tension or osmotic concentrations. We employed simple quadratic forms for these two energies, given by
![]() | (2) |
![]() | (3) |
The membrane shape corresponding to the lowest energy state can be theoretically derived by varying the CH energy functional. However, solving the resulting shape equation is often intractable due to complex geometric attributes. To overcome this, the membrane is modeled as a discretized two-dimensional surface using a triangulated mesh, which enables the application of discrete differential geometry to evaluate the membrane energy functional. Specifically, the membrane surface S is represented by a mesh network composed of Nv vertices, Ne edges, and Nf triangular faces. Each vertex vi corresponds to a point on the surface embedded in a three-dimensional laboratory frame. All vertices collectively define the global shape of the membrane. A triplet of connected vertices defines each triangular face. The numerical derivations and formulations of geometric variables are detailed in the following references.49,52,53 Details of vesicle mesh generation and energy calculations for the discretized membrane can be found in our previous work.48
. Here, Dmax is the dimple depth, which is set to 0.27, and Rbowl = 0.33. For a tetrahedral particle, we generate an ideal tetrahedral mesh using an edge length of 0.6 and then smooth the corners and edges using the libigl mesh library.57
![]() | (4) |
![]() | (5) |
| V(di) = U[e(−2di/ρ) − 2e(−di/ρ)] | (6) |
In this expression, non-negative U is the adhesion strength, and positive ρ defines the interaction range. This potential has a minimum value of −U at di = 0, indicating attraction that lowers the total free energy (see Fig. 1). To reduce the computational cost, we introduce a numerical cutoff rc (on the order of potential range) and include only those membrane vertices for which di < rc in the calculation. We also define a dimensionless adhesion strength u = URp2/κb for spherical particles, where Rp is the radius. In the case of a non-spherical particle, we replace Rp with an effective radius (
) obtained from the total particle mesh surface area Ap. This Reff is then used to rescale the adhesion strength, yielding umod = UReff2/κb for arbitrarily shaped particles.
We determine di for an arbitrarily shaped particle represented by a triangulated mesh using two alternative geometric approaches. In the vertex-to-vertex scheme, each membrane vertex is paired with the nearest vertex on the particle mesh (a nearest-neighbor mapping) to estimate di. In the vertex-to-surface scheme, di is computed as the shortest Euclidean distance from the membrane vertex to any triangular face of the particle mesh. While the two approaches define the local membrane–particle separation differently for complex particle shapes, they allow us to impose adhesion between the particle and membrane, which drives wrapping and uptake. The implementation details of both methods are described as follows.
Specifically, we describe how to find each vertex's closest point on the target surface to obtain the unsigned distance.57 Consider a vesicle vertex vi at the position P and a closed triangulated surface S1 (see Fig. 3), P is orthogonally projected onto the plane of a triangle. If the projection point Q resides within the triangle (determined via barycentric coordinates or a cross-product test), then the normal distance |P–Q| is a candidate. If Q lies outside the triangle, we instead project P onto each of the three edges of the triangle, clamping the projection to the segment endpoints. Thus, the closest point is either this edge projection or the nearer vertex. The Euclidean distance from P to each of these boundary candidates for a triangle is computed and the smallest is retained. After evaluating all triangles, the global minimum of these candidate distances yields the closest point C on S1 and the corresponding triangle, and the unsigned distance is |P–C|.
As the negative distance branch of the Morse potential is important for avoiding the particle unphysically penetrating the membrane, we define the sign of the distance between a vesicle vertex vi and the particle surface S1. This is achieved by taking the dot product of an angle-weighted pseudomonal63nα with the vector from the surface to the point, P−C. The sign of the dot product indicates the positional relationship: nα(P−C) > 0 if P lies outside the surface S1; nα(P−C) < 0 if P lies inside S1; nα(P−C) = 0 if P lies exactly on S1. This criterion works regardless of whether the closest point C is on a face, an edge, or coincides with a vertex of the mesh,63 reliably determining the sign of the distance even at sharp features where a normal is not uniquely defined.
![]() | (7) |
It is well documented that hydrodynamic drag on particles increases with confinement, such as proximity to a membrane or solid boundary. While Stokes’ law describes constant drag in unbounded fluids, the presence of nearby surfaces results in higher and position-dependent drag.69,70 However, such variation primarily affects the absolute time scale of particle motion, rather than the mechanistic sequence of orientational transitions or the equilibrium wrapping states.67 Accounting for position-dependent drag induced by the presence of the membrane would require either explicit solvent modeling (e.g., using dissipative particle dynamics or lattice Boltzmann methods) or analytical treatment of hydrodynamic interactions.71 These approaches significantly increase computational cost and are beyond the scope of the present work. Moreover, many mesoscopic simulations of nanoparticle wrapping studies have similarly employed a constant damping coefficient.65,66 Therefore, we believe that the assumption of a constant friction coefficient is justified for capturing the role of particle inertia and adhesion strength in wrapping dynamics. We set the vertex mass and drag coefficient (m = γ = 1 in the simulation units) to model an intermediate damping regime.
Notably, this fully deterministic Langevin formulation67 omits stochastic thermal noise, solvent hydrodynamics (beyond simple drag), and active cellular factors such as cortical tension and receptor–cytoskeleton coupling. This simplification allows the adhesion–bending energy balance to be treated in a computational and analytically tractable manner. However, we acknowledge that this approach has limited quantitative predictive power at the nanoscale, where thermal fluctuations on the order of kBT (with kB being the Boltzmann constant), hydrodynamic dissipation, and active forces can facilitate energy barrier crossing and influence uptake kinetics.
To explore the coupled dynamics of the vesicle–particle system, the translational and rotational motion of nanoparticle is explicitly modeled using rigid body dynamics. A similar Langevin dynamics also governs the translation motion of the particle's center of mass, consistent with the vesicle vertex dynamics. The equation is given by
![]() | (8) |
gives the net force driving particle translation, while the drag term damps its motion. We fix mp/γp = 1 to ensure a particle damping regime consistent with the membrane vertices.
The rotational dynamics is governed by the total torque generated from off-center reactions applied to the particle surface. The torque about the particle's center of mass is calculated as
![]() | (9) |
In addition to the torque arising from the reaction force to membrane adhesion, we incorporate an effective rotational drag torque to model viscous dissipation acting on the particle. The rotational drag torque is proportional to the particle's angular velocity in the body frame and is scaled by its principal moments of inertia.64 The drag torque is calculated in the body frame as
τbd = − rot[Ixxωbx, Iyyωby, Izzωbz] | (10) |
rot is the rotational damping coefficient. Ixx, Iyy, and Izz are the principal moments of the inertia tensor I, while ωbx, ωby, and ωbz are the components of the angular velocity vector in the body frame. This body-frame drag torque is then transformed into the laboratory frame using the rotation matrix R associated with the particle's current orientation| τsd = Rτbd | (11) |
This laboratory-frame drag torque is added to the total torque balance when updating the particle's rotational dynamics, providing essential rotational damping similar to linear damping applied to the particle's center of mass and vesicle vertices. Such damping prevents any artificial or ongoing spinning that may arise from numerical noise or integration drift and is crucial for achieving physically meaningful equilibrium states.
Subsequently, the angular momentum L and angular velocity ω are calculated from the total applied drag (τtot = τ − τsd) on the particle over a time step Δt
| L = τtotΔt | (12) |
| ω = I−1L | (13) |
The orientation is tracked using a quaternion q = q0 + q1i + q2j + q3k, which is updated through
![]() | (14) |
A mapping between the simulation units and physical units can be established by referencing comparable GUV experiments. The characteristic length scale is set by the vesicle radius l0 = 10 μm, reflecting the typical GUV size. The characteristic time scale is τ = 0.05 s, based on experimentally observed uptake time.26 The energy unit E0 is defined by the bending modulus κb of typical phospholipid membranes, as bending energy represents the dominant energetic contribution during vesicle deformation. With this unit system, all other simulation parameters, including the area expansion modulus, the volume constraint modulus, membrane and particle masses, damping coefficients, and interaction potentials, can be consistently converted to physical units via dimensional analysis (Table 1). Notably, the resulting membrane vertex drag coefficient closely matches the estimate given by Stokes’ law for water.
| Parameters | Numerical values | Physical values |
|---|---|---|
| Bending modulus (κb) | 0.0152 | 20kBT74,75 |
| Area expansion modulus (κa) | 1.0 | 8.3 × 10−5 nN μm−1 |
| Volume constraint modulus (κv) | 2.0 (for controlled-volume)52 | 1.6 × 10−5 nN μm−2 |
| 0.0 (for uncontrolled-volume) | ||
| Spontaneous curvature (H0) | 0 | 0 μm−1 |
| Vesicle surface area (At) | 4π | 1.3 × 103 μm2 |
| Morse potential range (ρ) | 0.01 | 100 μm |
| Simulation time step (Δt) | 0.001 | 5 × 10−5 s |
| Vesicle mass (mv) | 10 242 |
2 × 10−10 kg |
| Membrane vertex drag coefficient (γ) | 1.0 | 4.1 × 10−6 nN s μm−1 |
| Particle mass (mp) | 1.0 | 2 × 10−14 kg |
| Particle translational drag coefficient (γp) | 1.0 | 4.1 × 10−6 nN s μm−1 |
Particle rotational damping coefficient ( rot) |
1.0 | 20 s−1 |
As shown in Fig. 4, the vertex-to-vertex scheme clearly overestimates both bending and total energies compared to the energetics predicted by the parametric sphere. This significant discrepancy is attributed to the calculation of surface distance. As the two triangulated surfaces approach each other, the vertex-to-vertex bonds shorten. However, as the membrane mesh locally conforms to the particle mesh, the computed bond lengths cannot reduce to zero even when membrane vertices are brought onto the triangular faces of the particle mesh. This residual distance results in the evaluation of the Morse potential and adhesion forces at artificially larger distances, leading to inaccurate energy profiles. This effect is more pronounced when there is a high local curvature generated at high χ. Regardless of whether particles are inside or outside the vesicle, the total energy sharply increases when the wrapping fraction exceeds 0.6. Neck formation at this high wrapping fraction introduces very large local curvature at the membrane–particle interface, causing the vertex-to-vertex distance to deviate increasingly from actual surface distance. The exact threshold at which this diverging behavior occurs depends on the resolution of the membrane and particle meshes. Finer meshes may extend this limit somewhat, but the qualitative constraint remains.
![]() | ||
| Fig. 4 Quantitative comparison between the two interaction schemes for triangulated rigid particles. Equilibrium (a) bending and (b) total energies of a spherical vesicle interacting with a spherical particle of dimensionless radius of 0.3 and interaction potential range ρ = 0.01, plotted against the wrapping fraction χ of the particle. Different branches correspond to particles positioned inside and outside the vesicle. Dashed lines represent results for an ideal sphere from ref. 48, while square and circular symbols denote simulations using triangulated spheres with vertex-to-vertex and vertex-to-surface interaction schemes, respectively. | ||
In contrast, the vertex-to-surface scheme renders accurate adhesion forces, even at higher wrapping fractions where local membrane curvature also varies largely. The predicted energy curves closely align with those of the parametric sphere. Such an accurate evaluation of surface distance is essential for capturing contact mechanics and wrapping dynamics in our simulations. Due to this markedly improved agreement, the vertex-to-surface scheme is adopted for all subsequent simulations.
To further benchmark our numerical framework, we conducted simulations replicating the system in Yu et al.,24 who reported normalized bending energy as a function of the wrapping fraction for a cube-like particle of size Rp = 0.2. In Fig. S1, we compare their results with those from our current model for two distinct cases: (i) a stationary particle with all translational and rotational motion suppressed, and (ii) a freely moving particle with both degrees of freedom enabled. Our model shows good agreement with Yu et al.'s data at low and high wrapping fractions. However, for intermediate wrapping states (χ ∼ 0.3–0.7), our simulations predict a lower equilibrium bending energy.
This discrepancy arises from fundamental differences in simulation methodology. In Yu et al.'s study, the membrane region adhering to the particle was held fixed, and thus the vesicle shape evolved with a fixed contact line. In contrast, our approach dynamically evolves the membrane and particle meshes independently, without constraining the adhesion interface/boundary. In other words, given a certain wrapping fraction, the membrane in our model can adaptively cover different regions of particles of the same area. This relative mobility between the meshes allows the system to explore energetically more efficient wrapping pathways, which contributes to the lower bending energies observed in our simulations at intermediate wrapping degrees.
As shown in Fig. 5, the two lighter particles (mp/mv = 0.0001 and 0.0005) undergo multiple reorientations during wrapping, while the heaviest particle (mp/mv = 0.001) retains its original orientation throughout the simulation. The lightest particle exhibits the most dynamic behavior, rapidly transitioning to a “face-attack” configuration (Fig. 5(a)). Because the top dimple of the biconcave vesicle is intrinsically shallow, this orientation smooths local curvature variations, reducing bending energy. However, as wrapping progresses, further advancement in the face-attack configuration requires bending the membrane around multiple corners, which becomes energetically unfavorable. Around t ∼ 500, the particle reverts to the corner-attack orientation, leveraging the dimple's natural concavity to reduce bending costs. Later, at t ∼ 800, it returns to the face-attack pose, enabling full wrapping of side faces, which is maintained thereafter (see SI Video 1). These rapid transitions reflect the particle's low inertia.
The intermediate-mass particle (mp/mv = 0.0005) initially remains in the corner-attack configuration and transitions only once to the face-attack orientation later in the simulation (Fig. 5(b)). This delayed reorientation suggests that inertia suppresses the early-stage transition observed for the lightest particle, but becomes less influential as wrapping progresses and adhesion forces dominate. In contrast, the heaviest cubical particle (mp/mv = 0.001) shows no significant reorientation and remains in the corner-attack configuration throughout (Fig. 5(c)). Its high inertia prevents the transition to a face-attack pose, limiting membrane wrapping. As shown in Fig. S2, the wrapping fraction for the heaviest particle plateaus around 0.55, whereas the lighter particles reach values near 0.8. This behavior aligns with recent experimental observations of poly(L-lactic-co-glycolic) acid nanoparticle uptake by macrophages, where heavier particles were internalized more slowly, with longer kinetic half-times and frequent arrest in partially wrapped states.78 Overall, these results demonstrate how particle inertia influences rotational dynamics and wrapping efficiency through force–torque interactions with a deformable membrane. Given our focus on resolving rigid body dynamics, we use the lightest particle mp/mv = 0.0001 in subsequent simulations. The effects of particle and vesicle mesh densities are studied for this mass ratio. The wrapping kinetics shows convergent behavior when particle mesh density is higher than Np = 702 (Fig. S3a). When vesicle density is changed, the overall wrapping pathway and final configuration remain the same, but the kinetics shows variations (see Fig. S3b). This difference is due to the bond density and formation sequence between the particle and membrane surfaces being altered for different mesh densities.
We extend our analysis to rod-like particles introduced in two distinct initial orientations: side-wise (lying horizontally along the vesicle surface) and tip-wise (aligned vertically). The interaction dynamics obtained from our simulations are compared with experimental observations reported by van der Ham et al.26 (Fig. S4), showing excellent agreement. For side-wise particles, the membrane readily wraps upon initial contact, with the rods remaining horizontal in the partially wrapped state. As the membrane contact advances and begins to cover the edge of the rod tip, the particle gradually pivots upward along its long axis, eventually achieving full engulfment (Fig. S3a and b). This gradual reorientation is accompanied by steady increases in both membrane bending energy and wrapping fraction at umod ≥6.0 (Fig. S5a and c), indicating entry into the engulfment phase at umod = 6.0. The vesicle's reduced volume decreases concurrently (Fig. S4b), reflecting internal accommodation of the particle.
For tip-wise particles, the initial wrapping proceeds more slowly due to the small contact area and high energy cost associated with bending around the tip (Fig. S5c). Rapid engulfment begins once the particle breaks symmetry and transitions into a slanted orientation (Fig. S4c, d). Compared to side-wise particles, this slanted entry leads to sharper increases in bending energy, reduced volume, and wrapping fraction observed at umod ≥ 8.0.
Fig. 6(b) and (c) illustrate how adhesion strength influences the final configuration. Side-wise particles achieve full wrapping at lower adhesion strengths (umod = 6.0) compared to tip-wise particles, which require umod = 8.0. At lower adhesion strengths, particles remain partially wrapped while largely retaining their initial orientations. At high adhesion strengths (umod = 8.0 to 10.0), the vertical alignment of the particle and rotational symmetry of the vesicle are no longer maintained. This rapid change in curvature at the small catenoidal neck region is also reflected in the bending energy curves for high adhesion strengths. Together, these results demonstrate that the final orientation and wrapping state of anisotropic particles are governed by a combined effect of particle shape and adhesion strength.
Fig. 7 illustrates how adhesion strength and initial contact location affect uptake. Particles contacting the waist achieve full wrapping at lower adhesion strength (umod = 6.0) compared to pole-attached particles, which require umod = 10.0. This difference is attributed to the fact that the saddle-shaped waist promotes membrane bending more readily than the convex pole. For waist-attached particles, wrapping proceeds through three stages: an initial lag phase with a low wrapping fraction, a growth phase marked by reorientation to edge or face contact, and a final burst phase with rapid engulfment. These stages correspond to sharp increases in both bending energy and wrapping fraction at umod ≥ 6.0 (Fig. S4). The reduced volume initially decreases to accommodate the particle, then partially recovers due to the volume constraint, resulting in a capsule-like final shape (Video S4). In contrast, pole-attached particles remain partially wrapped at lower adhesion strengths, arrested in the lag phase for umod ≤ 4.0. At umod = 6.0 to 8.0, only one face attaches to the pole region (Fig. 7(d)), and full engulfment is observed only at umod = 10.0. During this process, the particle reorients from its initial corner-attack pose to a face-attack configuration, then returns to corner-attack after complete engulfment (Video S5). Substantial increases in bending energy are seen only at umod = 10.0. Correspondingly, reduced volume drops significantly without recovery, indicating a more energetically costly membrane deformation compared to waist interaction (Fig. S5). These results show that adhesion strength, initial contact geometry, and local membrane curvature together dictate the efficiency, dynamics, and morphology of particles wrapping by non-spherical vesicles.
In the first case, the bowl-shaped particle is placed with its rim contacting the vesicle surface (Fig. 8(a)). Despite a high adhesion strength (umod = 10.0), wrapping remains shallow initially due to curvature mismatch and the associated bending energy cost. Over time, the particle shifts into the vesicle's dimple, where local curvature enables greater contact. Notably, the membrane opposite the adhering region bulges outward, forming a convex shape—consistent with previous observations of vesicle remodeling during spherical particle uptake.48 When the particle is oriented with its concave face against the vesicle's convex waist (Fig. 8(b)), complementary curvature allows full coverage of the concave surface with minimal membrane deformation. However, further wrapping around the particle rim is hindered by the steep bending penalty required to curve around the rim, even at umod = 10.0.
The final simulation features a tetrahedral particle positioned near the flatter side of the vesicle (Fig. 8(c)). At umod = 10.0, full wrapping occurs spontaneously. The particle first approaches with a corner, then reorients to align a flat face for greater contact. As wrapping continues, it flips into an inverted pose that allows three faces to be enclosed, ultimately achieving full engulfment. Further rotation of the particle inside the vesicle follows. These simulations demonstrate the framework's capability to resolve complex wrapping behaviors driven by particle shape, adhesion strength, and membrane curvature.
Dynamic simulations of a cubical particle interacting with a biconcave vesicle show that higher particle inertia impedes the reorientations necessary for full engulfment. In contrast, lighter particles undergo multiple reorientations to achieve complete uptake. Our simulations of rod–vesicle interactions with different initial configurations reveal sequential orientational transitions closely matching the experimental observations. Overall, our results demonstrate that membrane wrapping is governed by the interplay between particle orientation, local membrane curvature, and adhesion strength. Particles adapt their orientations during uptake to reduce energetic barriers and promote favorable membrane deformation. When curvature compatibility is high, this adaptive behavior leads to complete engulfment; otherwise, wrapping is arrested in partial or metastable states. These principles hold across a range of particle and vesicle shapes, underscoring general mechanisms of anisotropic particle uptake. To conclude, this geometry-agnostic framework not only captures steady-state membrane deformations and energy landscapes but also resolves the time-resolved trajectory of particle entry. This work provides a versatile tool for studying environmental colloidal particles and guiding the design of anisotropic nanocarriers in biomedical applications at cellular scales.
Supplementary information is available. See DOI: https://doi.org/10.1039/d5sm00567a
| Input: Vv (set of vesicle mesh vertices, size N), Vp (set of particle mesh vertices, size M) |
Output: ![]() ![]() ![]() ![]() (list of mutual nearest-neighbor vertex index pairs) |
| Initialize nearestParticle and nearestVesicle to store nearest neighbor vertex indices |
| for each vesicle vertex vi ∈ Vvdo: |
| Compute the shortest distance for vi, di = minvj∈Vp|vi − vj| |
| Store the index of the particle vertex corresponding to di, nearestParticle[i] = j |
| end for |
| for each particle vertex vj∈Vpdo: |
| Computer the shortest distance for vj as dj = minvi∈Vv|vi − vj| |
| Store the index of the particle vertex corresponding to dj, nearestVesicle[j] = i |
| end for |
| Initialize empty list bonds |
| for each vesicle vertex index i = 1 to Ndo: |
| if the pair is mutually nearest, nearestVesicle(nearestParticle[i]) = = i |
then Append (i,nearestParticle[i]) to ![]() ![]() ![]() ![]() ![]() |
Return ![]() ![]() ![]() ![]() ![]() |
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